Corom
Platform: Commodore 64
Gametype: Undefined
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2D arcade adventure game created by Charles A. Lowry and released by Tri Micro in 1984.

What it lacks in quality of graphics and sound makes up for in gameplay.
Puzzles are straightforward enough and once you figure out what keys do what, it's quite easy.
Some of the spells and commands seem to have been left out, though. For example, you can't barter with any of the characters, nor can you use the Blast, Hammer, or Salve Spells. 

Key functions are as follows:

1 - SALVE (?)
2 -- BLAST SPELL (?)
3 -- HAMMER SPELL (?)
4 - HEAL SPELL (what it says on the tin)
5 -- ICE SPELL (destroy fireballs/final screen enemies)
6 -- TIMESTOP SPELL (freeze enemies and speed you up)
7 -- DETECT SPELL (reveal traps)
8 -- USE CROSS (against white ghosts)
9 -- LIGHT SPELL (for dark rooms)

F1 -- BARTER (?)
F3 -- ITEM LIST
F7 - JUMP 
U -- USE OBJECT
H -- USE HERBS/HONEY
V -- USE VENOM
G -- GET NECTAR
O and F -- OPEN DOOR
L -- LEAVE ROOM/READ INSCRIPTION
SPACE BAR -- SWITCH WEAPON/SHIELD


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Description from the packaging:

Corom.

The Great Knight, Corom, has been called by Olberand to the land of Peloria to save Princess Diana from the clutches of Targoth, the most evil sorcerer in the land. If you succeed, the Princess has the powers which, when freed, could rid the land of Targoth forever. But you must be wary. Targoth's monsters have the frightening capacity of two strengths: one with which they strike, and one to defend themselves. And, as if Targoth's monsters weren't enough, you must battle or evade Moorugs, Groggs, Skeletons, Lava Monsters, Ghosts, Bats, Witches, Slime Monsters and Spiders. Armed only with your strength, leather armor and 1.000 gold units, you must cleverly barter to acquire the weapons and spells you need to succeed in your mission.
